This is a wuss-out blog post for #NaBloPoMo, as in it is very short. But I still think it’s important for anyone thinking about getting into game design.
Holy F-in sh-t there are a LOT of spreadsheets and math. I mean, I knew this was the case; people had told me. But I wasn’t ready for just how many graphs and numbers and equations and spreadsheets of data there were. I sat with a not-yet-launched game today and looked over just their data for early-stage development, and I was already overwhelmed.
It hasn’t made me think twice…yet. But it’s definitely made me more willing to slow down my process and urge myself to have more patience in me while I learn. Yikes.
Anyone know if this is the case in other game studios? Lots of spreadsheets and graphs for designers?